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/vr/ - Retro Games

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>> No.5615197 [View]
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5615197

>>5613909
Drog (maker of UAP) wanted to try a rebalance for UAP 2.0 but it didnt end up materializing yet due to a belief that Arcanum is wholly dead.

>maybe you just had low speed? Many enemies I would get a few paces away and shoot at them, and they would get at most one hit at me or not even that when they catched up.

Its not an speed issue. What both of us are refering to leads to positioning in combat barely mattering at all because its so easy for both the player and the monsters to bum rush or run around willy nilly and still have ample AP to land some shots or attacks. Compare that to Fallout which didnt have that stellar combat to begin with.

>I thought it was ok, then again I don't really know any better.

There were far too few tech enemies as well as enemies who were dedicated wizards. Its pretty absurd when there are antimagic schools and gear and then literarly nobody to use it on. Not even the final boss since he doenst function like that.
Also Thanatos was hilarious. "THE ISLAND OF BEASTS!", mostly populated by angry chimps.

>>5614215
Never heared of it till now desu. I only play(ed) with UAP.

>> No.5610767 [View]
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5610767

Reminder that civvie lurks on /vr/ and probably posts here as well. So...

>>5609610
>>5609630
Hi Civvie.

>>5610636
He walks on a dark path of the spoony one. I hope he makes it.
Civvie, drop cancer mouse and other skitshit unless its random references to uncle frank or the outside or whatever. You'll end up like the TGWTG crew and the aformentioned spoonster, and waste your time and money on awful unfunny shit (smearing jelly and vomit on a gunblade for 15 minutes) that only the dronest of drones will enjoy.

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