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>> No.10554246 [View]
File: 143 KB, 1578x616, screen6.png [View same] [iqdb] [saucenao] [google]
10554246

>>10554173
say what?

>>10554168
again it was the attribute system. char sprites do not work well on the NES due to each group of four tiles needing to share a palette. Gauntlet is the only game i know that does it and it still has some weird graphics glitches due to palette overlap.

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