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/vr/ - Retro Games

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>> No.8454315 [View]
File: 2.76 MB, 800x450, Wipeout 2097 gare d europa.webm [View same] [iqdb] [saucenao] [google]
8454315

>>8454297
I wonder if this phenomenon is more prevalent in players who play the sort of genres where movement is essentially a binary on/off state (like many fps games or fighting games) which doesn't apply to racing where the entire point is things in motion stay in motion even without input from the player. It will also mean you won't really be looking at your car, rather the road ahead.

Wipeout is one of those games that exaggerates this due to speed and its physics model - by the time you see the corner it is too late to avoid it.

>> No.7913209 [View]
File: 2.76 MB, 800x450, 1598458441188.webm [View same] [iqdb] [saucenao] [google]
7913209

>> No.7838738 [View]
File: 2.76 MB, 800x450, Wipeout XL.webm [View same] [iqdb] [saucenao] [google]
7838738

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