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>> No.4859118 [View]
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4859118

>>4855001
But we already played a prison break FM called Payback by Tern? That one also had a changing environment (prison, sewer and mansion). In that mission the sewer was very convenient. Here the second part of the FM, the catacombs, seem a bit out of place? It is there to prolong the mission. What a coincidence the back door is closed at night. After you killed the betrayer, it becomes a gauntlet. As we have experienced so far, the motivation behind the murder is revenge. It is always a bit of a shock to see the Keepers so vulnerable. There is dissent among them and simple guards are aware of their presence. I think some people compare the Builder to God and the Trickster to Satan.

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