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>> No.10085270 [View]
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10085270

>>10084398
It's interesting to look at the differences but at the end of the day these discussions should keep in mind that the nature of analog tech means there will always be slight variances. With the NES as an example: different revisions will have subtly different colors because the underlying circuitry is just a little bit different. We do have a "canon" RGB palette for the NES, with the PlayChoice-10 and some other high-end releases like the C1 TV. This palette is a lot more bright and garish than what a NES will typically output, and outright breaks some (pretty obscure) games. It's likely this palette was picked because they thought eye candy mattered more than accuracy. But this palette was used for developing at least some high-profile games, notably Mario 3, so you could argue that this palette is the "proper" way to play that game.
I think these discussions happen because people are so used to modern-day standardization and "canon" that they have trouble wrapping their heads around the idea that video games used to be a wild west, primarily seen as toys and not art. Just look at the drastic differences in artwork and marketing between regions.
>>10084421
It's also doesn't help that most TVs don't come calibrated to be accurate, but rather to look the most bright and colorful. This seemed to happen even back in the CRT age, with Trinitrons having an infamous "red push".

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