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>> No.4800850 [View]
File: 18 KB, 140x360, ded muhreens sample.png [View same] [iqdb] [saucenao] [google]
4800850

>>4800730
Guy on top is the player (ostensibly), the guys in the middle is the shotgunners, I should have labeled them better.

>> No.4582000 [View]
File: 18 KB, 140x360, ded muhreens sample.png [View same] [iqdb] [saucenao] [google]
4582000

>>4581979
Glad to see you're interested.
Here's something somewhat more recent (in that these graphics and the concept hasn't changed); some dead muhreens.

These randomly replace the regular green marine body, and they'll randomly drop some items.
Mostly nothing, sometimes knives and pistol magazines. Occasionally a ration box (health bonus randomly giving 1 to 8 hp). I'm thinking they'll rarely drop a large ammo pickup or even a weapon.

>> No.4153421 [View]
File: 18 KB, 140x360, ded muhreens sample.png [View same] [iqdb] [saucenao] [google]
4153421

>>4153372
All .png famalam.
Here's some dead muhreen bodies.

>> No.4148963 [View]
File: 18 KB, 140x360, ded muhreens sample.png [View same] [iqdb] [saucenao] [google]
4148963

>>4148742
Speaking of which, since I colored up and dolled out the zombies to make them more distinct and interesting looking, I decided I could paint up some randomly replacing marine corpses, since the regular green marine would look a bit out of place next to all those guys otherwise.

One is based on an unused death animation from the Doom beta, showing Doomguy splitting in half, the third one is based on one of the bloodless death frames from H-Doom of all things (and subsequently made gory).

I'm thinking these would have a chance to drop a 'medium' sized ammo pickup or rarely a weapon, or maybe a mid-sized health pickup (like an MRE or something).

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