[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.1338550 [View]
File: 415 KB, 1323x1500, 1376445317980.jpg [View same] [iqdb] [saucenao] [google]
1338550

>>1337626

I think you hit the nail on the head. Considering that it was 1998 and the first 3d Zelda, OoT was pretty much as good as it could of been for the time. Almost every other 2d to 3d transition was done horribly, and it took a while for the developers to figure out how to improve it (Sonic, Castlevania, Mega Man). With OoT though they got it the first time. Few Zelda games after OoT have made any significant improvements to the series. I kinda feel like MM is ultimately a better game, but it's based entirely on OoT's engine and overall gameplay.

>> No.423529 [View]
File: 415 KB, 1323x1500, the_final_day_by_uniquelegend-d5p2g1u.jpg [View same] [iqdb] [saucenao] [google]
423529

Project64 question.

I want to play on my second monitor, which is fine I know how to do that, but what I can't figure out is how to get proper full screen on my second monitor.

If I full screen (and it pops up on my primary), I just press Win+Shift+Left (or right if it's on the other side), and it's full screen on my secondary monitor, but the resolution on my primary shrinks, which I assume is from switch resolutions around.

What I'd really like to find out is if there's a way to go full screen borderless, that way I can still use my primary without the game minimizing and what not.

Navigation
View posts[+24][+48][+96]