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/vr/ - Retro Games

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>> No.10991296 [View]
File: 2.71 MB, 960x720, RE1 Chris rotate.webm [View same] [iqdb] [saucenao] [google]
10991296

>>10991276
Yes.

And it would have been much better than the N64 version that's for damn sure.

>> No.10837641 [View]
File: 2.71 MB, 960x720, RE1 Chris rotate.webm [View same] [iqdb] [saucenao] [google]
10837641

>>10837049
Saturn models, and also in the case of Resident Evil, have a lot less jittery polygons and also manage to keep a better consistency at greater distances.
Admitedly, in Resident Evil character faces didn't do well on Saturn (and I think that's the one thing people tend to focus their mind on when they compare both games) but I believe this is more to do of a lack of effort in the porting process than on "the Saturn" itself. Some enemy models look amazing on Saturn however and in some cases I like them better than on PSX; and generall models just hold their consistency better in all circumstances on Saturn. I don't believe this rotating / zooming effect is something they would have done on PSX because it would be highlighting the flaws of PSX models.

Shame about the lack fo dynamic lights in the Saturn version indeed though, BUT despite having an amazing light sources system built into the game (the proto PSX versions showcase it, it's quite something) in the case of RE1 the use of such lights is rather mid, RE2-3 went a lot more wild with them.

>> No.9619754 [View]
File: 2.71 MB, 960x720, RE1 Chris rotate.webm [View same] [iqdb] [saucenao] [google]
9619754

>>9619631
re saturn version because
>more soul

>> No.9406695 [View]
File: 2.71 MB, 960x720, RE1 Chris rotate.webm [View same] [iqdb] [saucenao] [google]
9406695

Resident Evil on Saturn

>>9398906
>>9403314
also this

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