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/vr/ - Retro Games

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>> No.4198914 [View]
File: 842 KB, 785x610, 74C2880F-0685-42C1-9D67-CEAE65A160E9-1173-00000240DBABFF38.png [View same] [iqdb] [saucenao] [google]
4198914

IMO the Adventure series got it right for Sonic/Shadow's gameplay. Levels were linear, large, and open with an occasional different path to the same goal, and speed was built up by moving for a certain period of time or by using the spin dash, just like in the original games.
I had fun playing Generations, but the problem with it was that when the camera went behind Sonic, the levels were still linear, but more like a straight, empty hallway right to the goal ring, and speed is built up with just a press of a button, making most of the levels just seem automatic. Someone was able to beat Generation's Green Hill Zone Act 2 with just one hand, and mostly pressing the boost button
https://youtu.be/Z_sn-tzO5YU

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