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/vr/ - Retro Games

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>> No.7827325 [View]
File: 20 KB, 700x480, gouraud_phong_flat.jpg [View same] [iqdb] [saucenao] [google]
7827325

Is vertex lighting an example of a SOUL marker in contrast to per-pixel lighting?

>> No.5375901 [View]
File: 20 KB, 700x480, gouraud_phong_flat.jpg [View same] [iqdb] [saucenao] [google]
5375901

What are some interesting rendering capabilities of hardware from the last millennium?
Apparently, the Dreamcast is capable of normal mapping, which is something PC hardware could only claim the following year.
https://www.youtube.com/watch?v=OY4DN97fiCo

>> No.5309838 [View]
File: 20 KB, 700x480, gouraud_phong_flat.jpg [View same] [iqdb] [saucenao] [google]
5309838

From a graphical standpoint. What is the cutoff point of no longer being retro? One might say that the millennium rule still applies, but it's surprising what old hardware is capable in terms of visual effects.

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