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/vr/ - Retro Games

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>> No.3739496 [View]
File: 26 KB, 150x100, ryo-mc-aof1.gif [View same] [iqdb] [saucenao] [google]
3739496

>>3739301
when you're this rad, who needs witty dialogue? what is there even left to say?

>> No.3494292 [View]
File: 26 KB, 150x100, ryo-mc-aof1.gif [View same] [iqdb] [saucenao] [google]
3494292

>> No.3372549 [View]
File: 26 KB, 150x100, ryo-mc-aof1.gif [View same] [iqdb] [saucenao] [google]
3372549

>>3372513
AoF's main appeal is in its personality: story, graphics and characters. True, its game system is pretty fucked up by all means. But its characters were memorable, and the story sure was better than a very simplistic/secondary one of SFII.

But otherwise, the game is shit by all standards. Ryo/Robert are vastly overpowered compared to the rest of the hacks in the game. The game copies SFII so much it's not even funny—from lookalike characters to obviously copied moves.

SNK continued to be like this for some time; but then they made Samurai Shodown and KoF and started giving a fuck about balance much more.

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