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>> No.4517550 [View]
File: 82 KB, 640x360, System_Shock_intro.png [View same] [iqdb] [saucenao] [google]
4517550

Discuss.

>The Looking Glass Studios guys once said back in the day that immersion in gaming came from SIMULATION mechanics, NOT from RPG mechanics.
>They were 100% right. Thief is probably the best game ever made and it works because it's literally just "here's everything you need to be a thief.. NOW GO BE A THIEF!"

Except SS1 puts one gigantic nail right into that specific concept (which originated with "dungeon simulation game" Ultima Underworld 1).

>wat
>System Shock has much less in the way of RPG mechanics than UUW (and for that matter, I've heard that the RPG parts of Underworld were only added for fear that players wouldn't understand the game without them).

It's very tricky to explain, but it's kind of the whole point of the game. I'll try though.
(cont)

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