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/vr/ - Retro Games

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>> No.5331573 [View]
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5331573

>>5329402
Some maps stand out and have great stuff in them

in WD:
>Monastery
Great layout, great us of round shapes and arhictecture; and fantastic "secret places" design. Pure Travis mentality with the secret places, as in "this unreachable place you see? Well you gotta figure out how to get there because it's a secret" except cramped up to 11.

>Airplane
Wieder shows his mastery of SW effects and Build engine; combining the two to create the most 3D, most realistic and most awesome plane map ever made in Build. That was in 1997 and accordingly to history this map is part of how he got hired to work on DNF, 'nuff said.
Just too bad gameplay is so unfair

As for TD, a lot of maps have some really cool layouts: Emergency Room, Toxic Waste, Emergency Room...
LOVE the rooftop fights in City of Despair
The bank in Crazy Train looks so GORGEOUS I'd kiss its ass if it had one
In Fishing Village, I love travelling using the boat and gunning as many enemies as I can with it
Although I think highlight of the EP is The Garden: layout, architecture, texturing, shading, everything is so rock solid in this map it's impressive

But overall, TD lacks even more polish than WD; and is a lot less imaginative with what one could do with SW effects and Build. The almost (if not complete) total absence of Sector over Sector in the entire episode says it all.

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