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/vr/ - Retro Games

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>> No.1597708 [View]
File: 232 KB, 750x998, 1375321769570[1].png [View same] [iqdb] [saucenao] [google]
1597708

Samsara roll chart that I found on Foolz

imgur copy
http://i.imgur.com/3CevPXI.png

And for crying out loud, bookmark this and avoid asking for it later kthxbby

>> No.1537656 [View]
File: 232 KB, 750x998, Samsara Chart.png [View same] [iqdb] [saucenao] [google]
1537656

>>1537629
http://zandronum.com/forum/showthread.php?tid=4604&pid=62559#pid62559

Mostly just what's outlined in this post. It's not an issue now, but you asked.

>>1537646
I feel like it's what Brutal Doom would've been if it decided to distill itself into gameplay and polish instead of loud yelling and headshots.

>> No.952741 [View]
File: 232 KB, 750x998, Samsara Chart.png [View same] [iqdb] [saucenao] [google]
952741

Hey /vr/, last night in Kiwifag time I made a solo Samsara roll chart for these threads, and I want to know how I can improve it.

I was thinking of using the hundreds digit as to decide which Megawad (or any PWAD in general) should be played if a 9 is rolled, though I don't know that many of them. Alternately I could make an optional bot DM/CTF/Duel/etc roll table, but I want to keep things simple whilst utilizing the last three digits.

What do?

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