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>> No.2033036 [View]
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2033036

>>2032786
First of all, I have to admit straight up that I haven't played any of the games you mention.

Second: You've obviously given this a lot of thought, but only a fraction of what you said addresses actual gameplay. On the one hand, to make this work as a game, you need to be a lot more specific about that, and be prepared to change things based on what turns out not to work as you start to implement it. On the other hand, the assets are where most of the effort would go, and you seem equipped for that: You can make your own textures, build your own maps, write your own NPC dialogue (samples, at least, if not an entire storyline) and animate your own sprites. You can put together elaborate in-engine mockups, exactly the way you want them to look, using (in large part) only the skills you already have.

My strong suggestion, and my only one for the moment, is that you do exactly this. Draw NPCs and weapons in the style you want. Make a level or two, showcasing the kind of architecture you want. You might need help patching textures into the game but in the meantime make as much progress as you can and post it here.

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