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>> No.7843305 [View]
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7843305

So if I have a Super Soaker that can be pumped,
how should that change what comes out the nozzle?
IRL, higher pressure means higher speed, more power and longer range.
However, I don't want to come up with a funky function that connects speed to damage depending on how much you pump.
So I am debating how I should approach this. We are talking about projectiles here.

A) Keep speed, increase damage with pumping.
B) Keep damage, increase speed with pumping (relevant to range, since all the water projectiles will enter death state after a given amount of tics to simulate the limited range of squirt guns)
C) Keep speed and damage same, i.e. don't change anything about the projectile, but shoot more projectiles at once/in quick succession depending on the pressure.

Right now I am tending towards method C, as the little squirt pistol is already working in a similar fashion, as it always shoots several projectiles per trigger push. However, I would also like to implement increased range, so that you can theoretically snipe with a fully pumped soaker, so I was thinking about working with state jumps to add more frames (and thus longer flight time) depending on the pressure.

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