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/vr/ - Retro Games

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>> No.9874664 [View]
File: 38 KB, 576x224, ZombiesComparison.png [View same] [iqdb] [saucenao] [google]
9874664

>>9874256
You do realize that the play area for both versions is the same size and resolution right? The SNES version runs in 256x224 resolution while the Genesis version opts for 320x224 resolution. On the Genesis running in that resolution generally is the better option because the VDP gets clocked higher so you get more sprites per screen, more sprites per scanline, etc. So it makes sense to want to use that mode. But instead of redoing the art to use that higher resolution or increasing the visible area they instead opted to use the additional horizontal space for the HUD and map info allowing the player to see more in the play area without having the HUD clutter it.

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