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/vr/ - Retro Games

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>> No.804928 [View]
File: 55 KB, 323x480, Rape Train.jpg [View same] [iqdb] [saucenao] [google]
804928

>>804869
Is that based on Ainsley?

>> No.660692 [View]
File: 55 KB, 323x480, 3ogu4g.jpg [View same] [iqdb] [saucenao] [google]
660692

>>660665
>samsara_nohealthcap 1

COME TO PAPA.

>> No.413123 [View]
File: 55 KB, 323x480, 3ogu4g.jpg [View same] [iqdb] [saucenao] [google]
413123

>>412859

Okay, so, thanks to >>412964's corrections, let's redo this. The Cyber Turbo while SR50 in mid-air with no air control speed is 395.478997344 mph.
Let's do this math properly. Turbosphere, Hasterune, Boots of Speed, and Wallrunning, which is 1.5 x 1.25 x 1.5 x 2, which is 2224.56936006. Much less impressive than previously thought.

BUT WAIT, NIGGERS.
That turbo cheat mentioned earlier, figured out how to use it and implement it. Turns out it modifies base movement as well! On a 100-255 scale (technically 256, but if you implement that you start going backwards), that's a x2.55 modifier to base movement, which is 1008.4714432272 MPH BASE FUCKING MOVEMENT, NO ITEMS.
You include the items and wallrunning, you get 5672.651868152 mph.

This is over Mach 7, and is the Cyberrunner's final, complete, total speed.
Unless someone else can think of another modifier.

>> No.366285 [View]
File: 55 KB, 323x480, 3ogu4g.jpg [View same] [iqdb] [saucenao] [google]
366285

Cyberrunner is easily some of the most fun I have ever had in Zandronum.
The Jumpmaze maps are way too damn small, though. We need proper maps for it.

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