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/vr/ - Retro Games

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>> No.2213615 [View]
File: 304 KB, 1920x1080, Screenshot_Doom_20140327_184550.png [View same] [iqdb] [saucenao] [google]
2213615

>>2213552
>>2213556
It also supported voxels, models, mirrors, and a host of other goodies. I love me some UDMF

>> No.1600818 [View]
File: 304 KB, 1920x1080, Screenshot_Doom_20140327_184550.png [View same] [iqdb] [saucenao] [google]
1600818

>>1600805
No I get exactly what you're saying. With sprites, I have no issue sticking to the palette, since it helps me keep track of what pixels I have to work with, but with things like these walls, it feels really limiting.

>> No.1501702 [View]
File: 304 KB, 1920x1080, 1395960376641.png [View same] [iqdb] [saucenao] [google]
1501702

>>1501667
I fucking love voxels. All the charm of sprites but in 3D.

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