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/vr/ - Retro Games

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>> No.9667702 [View]
File: 224 KB, 1024x524, 1590979486157.png [View same] [iqdb] [saucenao] [google]
9667702

>>9667330
>>9667392
Thanks for the comprehensive replies, didn't think about manually using walk to keep my scope up with the Mauser since most games I've played have the player auto-walk while scoping. The difficulty scaling with enemy hitstun also makes MUCH more sense in hindsight with me almost getting filtered by the assassins, since sometimes I could mag-dump one with an MP-40 with no sweat but others would just two shot me through a peek in a level without much health pickups.
I'll have to try RealRTCW after since I really like the merge of minor realism (at least in setting) and classic FPS mechanics like strafejumping; really makes it feel like a predecessor to the old Call of Duty campaigns but less of a rail shooter. And I also like shotguns.

>> No.6484326 [View]
File: 224 KB, 1024x524, ohman.png [View same] [iqdb] [saucenao] [google]
6484326

>>6483963
So if I'm a violent protester, I'm LITERALLY Doom Slayer? Sounds powerful enough for me!

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