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/vr/ - Retro Games

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>> No.4787313 [View]
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4787313

>>4787302
>But you can recycle concepts you wanted in it into future levels.
That's the plan and that's what I typically like to do. I really don't like throwing -anything- out, regardless of how 'bad' it is; I feel if I can figure out how, I can recycle it or rework it in the future and make it better.- which is why I think theres no such thing as truly bad game design- only bad execution.

Something more like this, parsay? I need to tweak the light levels in here, make them "pop" more.

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