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/vr/ - Retro Games

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>> No.3400203 [View]
File: 512 KB, 1000x750, dark-void-zero-screenshot.jpg [View same] [iqdb] [saucenao] [google]
3400203

>>3400082
There are some seriously great DSi Ware games out there that will soon be lost to the mists of time. It's a sad scenario.

>> No.2751048 [View]
File: 512 KB, 1000x750, dark-void-zero-screenshot.jpg [View same] [iqdb] [saucenao] [google]
2751048

>>2750985
Game design has evolved too much and in ways that make it hard to go back. People making new games that feel like old games are hamstrung by that. If you ignore improvements in game design over the years your game will either be not very fun to play or be too similar to something that already exists. If you take them into account, you inevitably end up with something that feels modern.

There are a handful of examples. Dark Void Zero feels surprisingly old but is still really good. And the games made for Retro Game Challenge were mostly good and felt like classic games. It's hard though.

Shovel Knight was going for a retro look, but is very much about modern game design.

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