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>> No.5770820 [View]
File: 107 KB, 450x337, sandy and doggo.jpg [View same] [iqdb] [saucenao] [google]
5770820

>>5770819
>Can you talking about Icon of Sin from Doom II. It’s very different monster from the others. First of all, he is (or she?) on the wall. As a game designer (and one of creator of levels), is this your idea and what’s the background that monster?
>>Yes, it was my idea (and my level). Basically, the problem was that we had very little art time available for creating Doom 2. We only had time to add three real monsters – the Revenant, the Arch-Vile, and the Mancubus, and those because they had partly been done for Doom 1, though not used. So, we just finished them. The other new monsters I was able to get the artists to create – the Pain Elemental, [Hell] Knight, Arachnotron, and Heavy Weapon dude were all heavily based on previously-existing monsters, so we didn’t need new animation frames [well, making their animation frames would have been a lot faster]. But … we needed a final boss that was different from the previous ones, but I couldn’t get permission to create a whole new monster, particular a boss, which always are harder. So, I had the idea to use the ancient concept of “Baphomet” – a demonic creature which was basically a head hanging on a wall, supposedly worshiped by the Knights Templars in the late middle ages. This way I wouldn’t need any animation frames – just a texture. And that’s where the Icon of Sin came from.

>> No.4587283 [View]
File: 107 KB, 450x337, sandy and doggo.jpg [View same] [iqdb] [saucenao] [google]
4587283

>>4587257
Give Mastermind one (or two) more attacks to make him more interesting and challenging as a bossfight.

Maybe a melee attack for if you try to get up close, the chaingun for medium distances, and if on his pain state, he'll do some kind of difficult to dodge long range attack that's dangerous (but not unavoidable), meaning even if you strike at him from a distance, he can be a menace to you.

>>4587269
Sandy Petersen did nothing wrong.

>> No.4474445 [View]
File: 107 KB, 450x337, sandy and doggo.jpg [View same] [iqdb] [saucenao] [google]
4474445

>>4474442
He's still a sharp and fun guy too, writing Lovecraft themed RPG stuff.

>> No.4169349 [View]
File: 107 KB, 450x337, sandy and doggo.jpg [View same] [iqdb] [saucenao] [google]
4169349

>>4169297
Isn't it canon that it's in Utah? Or at least the downtown levels.

I know the starting building in Suburbs is supposed to be based on Sandy's own house.
Which explains the FIREBLU and the imps in the garage.

>> No.2345887 [View]
File: 103 KB, 450x337, this motherfucker.jpg [View same] [iqdb] [saucenao] [google]
2345887

So finally committed myself to finishing Doom 2, fuck all of Sandy's levels.

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