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>> No.6317724 [View]
File: 240 KB, 1366x768, brightmaps in action.png [View same] [iqdb] [saucenao] [google]
6317724

>>6317343
This joke wasn't funny years ago, and isn't funny now.

>>6317714
Make selected parts of certain sprites and textures show brighter in the dark, such as the eyes of some demons, the lamps on some textures, screens and diodes on computers, etc.
Looks pretty gnarly IMO, a bit like in Duke Nukem 3D

You don't even need to use Brightmaps +, I think it looks kind of gaudy for some of the graphics, GzDoom has its own brightmaps already. Get the ones for the Spritefixes if you're using those.

>> No.4006592 [View]
File: 240 KB, 1366x768, Screenshot_Doom_20170519_235808.png [View same] [iqdb] [saucenao] [google]
4006592

How do I make brightmaps automatically load with gzdoom when I start an IWAD?

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