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>> No.7873159 [View]
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7873159

>> No.5217180 [View]
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5217180

>>5217140
If you google Doom mapping tips/hints or whatever you'll get links to plenty of forum posts that have talked about it. It's a great topic and I consume these things like crack.

I'll give you a few links, since this board has always been a huge help to me (especially in scripting) It's nice to give back.

https://www.doomworld.com/forum/topic/73964-essayarticle-monster-placement/

https://www.doomworld.com/forum/topic/94514-mapping-tips/

https://doom.fandom.com/wiki/Tips_for_creating_good_WADs

https://www.reddit.com/r/Doom/comments/3p7est/how_to_design_goodlooking_levels/

https://www.dfdoom.com/tips-for-making-an-engaging-doom-map/

https://forum.zdoom.org/viewtopic.php?t=49124

>> No.1436247 [View]
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>>1435251
I really do dislike the Tau but here is a plot spoiler of that story.
The inquistior with them notices there is a potential genestealer infestation among the tau and decides not to tell them about it

>>1435275
>If I remember correctly, WH40k started off as more humorous, and not very serious,

That was "rogue trader", not to be confused with the role playing game of the same name.

>>1435369
You might want to stop reading 3rd edition fluff then, when the grimdark was the grimdarkiest.

>> No.1263067 [View]
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1263067

Remember that time we posted architecture to get the brain juices flowing for maps?

Can we do that again?

Last time it was corridors and that was cool.

>> No.437558 [View]
File: 214 KB, 900x954, 1355620727824.jpg [View same] [iqdb] [saucenao] [google]
437558

Ok so did anybody ever play 'NeoDoom'?
The author was 'Daniel'.

http://www.doomworld.com/idgames/?id=14359

I found it really fun, new guns, monsters, levels and guns and textures. Hell it's in my own top 10.
When I played it it never had the items, maybe my sourceport removed them (game was probably better off without them).

It was one of the first fan made wads I played on my return to doom in 08.

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