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/vr/ - Retro Games

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>> No.1241506 [View]
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1241506

>>1241318
>>1241308

Honestly, blame Myst. It was the game that set the standard for the CD era, and like sheep, developers followed it into the world of slow-moving puzzle-based games with expensive graphics, or full motion video. Seventh Guest's success just solidified everyone's belief that FMV was the way to fill a CD.

Remember, prior to this era, games were all about being small, and optimized. Carts cost money, and ever since the Atari 2600 era, when carts were 2kb, developers had been focused very heavily on how to make their games smaller and save space. Now, we have CD's, and a game that was once $20 a piece to mass produce and took 10 megabytes of space, is now costing you 25 cents a piece to make, and can be up to 660 MB, it was kinda like the entire industry received its fondest dreams over night.

Unfortunately, space doesn't make a game better, so having more room didn't really improve game quality, it just enabled quality games to be bigger.

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