[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.4185739 [View]
File: 106 KB, 800x600, Screenshot_Doom_20170811_194641.png [View same] [iqdb] [saucenao] [google]
4185739

>>4185565
Most of what I've done today is sound, thus I don't have a lot of visuals to show, but...

>mancubus makes footstep sounds (sort of), his fat feet stomp the ground as he makes his way forward (only issue is that this inexplicably stops working, no matter the method I use to employ it, this also seems random with each mancubus)
>cacodemon now has a designated bite sound, and his own active sound (a sort of laughter/chuckle), I also found a higher fidelity version of the lightning sounds he used to have, compare that to the pain sound he was given earlier, and he now has his own complete soundset
>cyberdemon now has his own pain sound, thus with the previous added active sounds, he also has his complete set as well
>arachnotron now has his own pain sound
>spidermastermind now has his own pain sounds and active sounds
>37mm grenades (both 'offensive' and gas) have had their graphics replaced with the ones I made earlier (still have to implement the new ammo case), the 37mm empty casings now also have their own sounds, rather than using the shotgun shell sounds
>made a replacement bulletpuff, it's ripped from Metal Slug, though I'm not sure I like it, it looks a bit much like a spark, I might have to fix another bulletpuff (though this one I feel would be rather fitting if used with the chainsaw, so it wouldn't be wasted work)

Navigation
View posts[+24][+48][+96]