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>> No.5448602 [View]
File: 76 KB, 653x681, 1314578234585.jpg [View same] [iqdb] [saucenao] [google]
5448602

>>5448568
This autism level looks unreachable. My goals are probably quite a bit simpler though.
>>5448581
>ZScript if you want to make minigames or radically alter how the game plays on the fundamental level.
Yes, thanks, I see that zScript is probably what I will have to deal with.
>VooDoo Dolls on conveyor belts if you're an absolute madman building a Rube Goldberg Machine
No clue what this could mean.
>>5448561
That sounds ambitious, I'd have prove myself first.
>>5448557
>just keep in mind that making doom do these things is an uphill battle; it's doable, but how worth it is it, really?
I know it's not, but I'm fascinated by Doom.

If anyone can link me some reading material about zScript, I'd be grateful.

>> No.1728637 [View]
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1728637

>> No.1167987 [View]
File: 76 KB, 653x681, 1257922758068.jpg [View same] [iqdb] [saucenao] [google]
1167987

BRUTAL DOOM V19 IS OUT.
And we all know that, I'm sure.

But you guys have seen the trailers?
http://www.youtube.com/watch?v=89iszJNcKQw

Even after downloading BDV.19 I don't have weapon models like that. I'm no particular expert with .wads, but I thought this version would've come with them.

Does anyone know where to get those weapon models and such?

>> No.373261 [View]
File: 76 KB, 653x681, 1257922758068_001.jpg [View same] [iqdb] [saucenao] [google]
373261

Can somebody help me? When I play a wad and want to change the map per idclev, it brings me to the original doom2.wad map under the same number instead. How can I change the map then?

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