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/vr/ - Retro Games

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>> No.3067803 [View]
File: 978 KB, 1920x1080, quakespasm-sdl2 2016-03-15 18-56-31-03.png [View same] [iqdb] [saucenao] [google]
3067803

>>3067761
Does he answer questions like that? Shit, I don't wanna pester the guy over something this dumb.

>>3067654
Obviously a work in progress but I quite like it, especially the paths for trapezing about on the rooftops and walls, something I love doing in vertical-oriented maps and even better if the author expects you to do so.

I found the green, yellow and red armors, nails, nailgun, super nailgun and GL, but couldn't figure out the guardian secret of the graveyard. Also there's a big ol area in the other corner by the smaller tower you can fall right through.

The staircase over the hall exit at the start is a really neat bit of architecture.

>>3067789
>What are you trying to do anyway?
Learn Quake mapping except 90% of the info online is either meant for a complete beginner to make a square box room, or is technobabble for someone who's practically a Romero or McGee themselves and already knows how to do anything, with info few and far between on specific engine quirks and mapping tips (and if it's out there, Google isn't helping). So I'm asking /vr/ my questions and hoping there's an anon around at the time with Quake/id tech experience, not just the older 2.5d engines.

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