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/vr/ - Retro Games

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>> No.7297802 [View]
File: 49 KB, 540x378, D7RG2F4WwAECawh.jpg [View same] [iqdb] [saucenao] [google]
7297802

>>7297629
>The game was never intended to be fun to play.
I meant "fun" as in the gameplay has some kind of pull to keep me interested. 1 does that for me more than 2 due to it having more enemy variety, but in 2 it feels like the combat is a bit mindless and too easy. I like that the atmosphere, music, etc. can cause uneasy and bad feelings, but I don't think the gameplay should try to do that by feeling dull.

>But DL movies it's not about "what" they say, its about "how" they say or how they show which they always hide. DL's "surreal" dialogue is made by long pauses and mix of words to leave most things unsaid just to create confusion.
I suppose it's a mix of both. I had pic related in mind when thinking of how the way he speaks is a bit sinister, but other than that it's not overtly bizarre. But what he's saying makes you wonder what the fuck he's talking about rather than the way he said it. I enjoyed the symbolism of the exploding shack going in reverse in Lost Highway, although it wasn't particularly deep and didn't require much thought to figure out what it meant, it had a good presentation.

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