[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.7830889 [View]
File: 490 KB, 1920x1080, 1920px-Japanese_shmup_arcade.jpg [View same] [iqdb] [saucenao] [google]
7830889

it's hard to cheat at arcades yet there are big time cheaters that do it, and got away for years. Like Billy Mitchel? Schlauchi, Ricardo, edusword, etc


"One of the earliest known examples of this type of cheat is the Konami Code, created in 1986 by Konami developer Kazuhisa Hashimoto as he worked on porting the 1985 arcade game Gradius for use on the Nintendo Entertainment System. Hashimoto is quoted as saying "The arcade version of Gradius is really difficult, right? I never played it that much, and there was no way I could finish the game, so I inserted the so-called Konami code."

>> No.7794238 [View]
File: 490 KB, 1920x1080, 1920px-Japanese_shmup_arcade.jpg [View same] [iqdb] [saucenao] [google]
7794238

>>7778762
>Danmakus are objectively bad games especially Ketsui if you ask me
Wrong.
You probably don't even know their history, intended purpose and audience. A new type of shooter emerged in the early 1990s: variously termed "bullet hell", "manic shooters", "maniac shooters" and danmaku (弾幕, "barrage"), these games required the player to dodge overwhelming numbers of enemy projectiles and called for still more consistent and high level execution from players. Execution was never this high in older shmups. Bullet hell games arose from the need for 2D shoot 'em up developers to compete with the emerging popularity of 3D games: huge numbers of missiles on screen were intended to impress players.
tl;dr get gud otherwise they aren't meant for you.

Navigation
View posts[+24][+48][+96]