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>> No.3683061 [View]
File: 2.86 MB, 920x690, skeletons brawling.webm [View same] [iqdb] [saucenao] [google]
3683061

>>3683037
They're not really all that hard in most encounters, if there's any corners or pillars you can fool their rockets into those, and if you keep your distance and don't stand still, they won't be able to clobber you.

If you play on ZDoom, and a revenant is shooting a rocket towards you, with nowhere to hide, ducking can sometimes let them sail straight over your head (depending on distance), then you gotta think about your next move or he's gonna run up to you and skullfuck you (or the rocket might turn around and come back at you). Not really all that necessary of a maneuver most of the time, but it comes to mind.

Oh yeah, and use their homing fire for infighting, JFC, you literally have a projectile you can steer, trick it to hit another enemy and watch the bitchfit unfold.

I think a lot of the memery comes from Plutonia, which would use quite a bit of revenants (I recall they would often put them up on pillars). It's a pretty versatile monster though, and I think it can make a lot of encounters very fun if put to good use.

>> No.1908807 [View]
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