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>> No.5857881 [View]
File: 354 KB, 1024x1575, 1567461400390.jpg [View same] [iqdb] [saucenao] [google] [report]
5857881

What are your favorite maps from Plutonia?

As in, the ones you thought had the most fun gameplay. Not necessarily the hardest or the prettiest, just the ones that you enjoyed playing the most.

>> No.4542407 [View]
File: 354 KB, 1024x1575, about to get violent.jpg [View same] [iqdb] [saucenao] [google] [report]
4542407

Tariffs got fucking doubled on the country I'm importing my hobby goods from, and I'm so fucking angry right now, I need a .wad where I have lots of great opportunities to just Berserk and chainsaw the fuck out of lots of mook enemies.

I really need to punch a guy so hard that he explodes.

>> No.4491330 [View]
File: 354 KB, 1024x1575, about to get violent.jpg [View same] [iqdb] [saucenao] [google] [report]
4491330

>>4491324
I love you, son.

>> No.2492104 [View]
File: 354 KB, 1024x1575, one_man.jpg [View same] [iqdb] [saucenao] [google] [report]
2492104

>>2491984
>>2492054
>Lost Souls have half their health but attack more
>Cyberdemon would fire two rockets at where the player is then fire a rocket where the player is going to be
Doom 64 did that.

>Revenants always fire tracking missiles
PSX Doom did that.

>pistol fires faster
I think several console ports did that.

I wonder if it'd be possible to make cyberdemons lead the target in zdoom. I'd try to make a sort of Doom64-in-Doom2 enemy/weapon replacement that keeps Doom 2's aesthetic but modifies all the monsters and weapons to 64's stats. Twin-shot arachnotrons/PEs and sped-up chainguns are cool.

>> No.2311537 [View]
File: 354 KB, 1024x1575, 8469574284064.jpg [View same] [iqdb] [saucenao] [google] [report]
2311537

>>2311523
Not him but I agree survival becomes droll as the playercount rolls up because both teamwork cohesion and waiting times get exponentially worse as it does.

If you have a few teamplayers, maybe up to 4 or 5, who take on a hard mapset together as a team in the same vein of Left 4 Dead, it can be great fun.

But yeah, general pub can be very very boring.

>> No.1823058 [View]
File: 354 KB, 1024x1575, UACsponsorswrestlemania.jpg [View same] [iqdb] [saucenao] [google] [report]
1823058

>>1823045
It has a similar HUD and a similar way of taking damage, but the speed and base difficulty, as well as some of the things you can do (I.e. supercharging your fist using suit power) makes it rather different overall.

>> No.1737347 [DELETED]  [View]
File: 354 KB, 1024x1575, tumblr_n808d0ntEc1sy81cao1_1280[1].jpg [View same] [iqdb] [saucenao] [google] [report]
1737347

Doom thread, (Last thread >>1732118)
(other retro FPS games also welcome, chances are we played 'em too)

FAQ/Pastebin, still updated semi-frequently
http://pastebin.com/AfQkPem3

======WEBSITE======
http://vrdoom.weebly.com/

===COMMUNITY===
##Our WADs can be found here!##
http://pastebin.com/5sKRiJzS

Steam Group:
http://steamcommunity.com/groups/vrDOOM

IRC (The password is in the FAQ.)
irc.zandronum.com
Channel: #vr

===TUTORIALS AND UTILITIES===

Wanna learn...

More about Doom? Check the OFFICIAL Doom Wiki!
http://doomwiki.org/wiki/Entryway

To create maps?
http://www.doombuilder.com/index.php?p=tutorials

To open/Edit WADs/PK3/etc for mod compatibility?
http://slade.mancubus.net/index.php?page=downloads (download 3.1.0)
http://zdoom.org/wiki

How to load multiple WADS and mods at the same time? - ZDL (v3.2.2.2)
http://www.mediafire.com/?eq4zyb6k8c0o6nc

===WADS===
/idgames torrent (as of Nov.25, 2013; 12 GBs of wads, 18 years worth of user-made content!)
https://dl.dropboxusercontent.com/u/13513277/idgames.torrent

Vanilla/Boom related projects can be found here
http://www.doomworld.com/vb/wads-mods/

ZDoom mods/projects can be found here
http://forum.zdoom.org/viewforum.php?f=19



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