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/vr/ - Retro Games

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>> No.7896839 [View]
File: 20 KB, 540x540, 1614740569887.jpg [View same] [iqdb] [saucenao] [google]
7896839

>>7896818
that d-pad

>> No.5638807 [View]
File: 20 KB, 540x540, 1547051870731.jpg [View same] [iqdb] [saucenao] [google]
5638807

>>5638668
>mfw I'm having around 200 to 800 ping
god what the fuck is wrong with my net

>> No.5444254 [View]
File: 20 KB, 540x540, 1523548803712.jpg [View same] [iqdb] [saucenao] [google]
5444254

I forgot how hot CRTs make small rooms when they've been on for a couple hours.

>> No.4685047 [View]
File: 20 KB, 540x540, Cat Pain 2.jpg [View same] [iqdb] [saucenao] [google]
4685047

>>4678693
But it's not out yet...

>> No.4629606 [View]
File: 20 KB, 540x540, 1486221354085[2].jpg [View same] [iqdb] [saucenao] [google]
4629606

>>4585756
I'm going to be kind and strongly recommend you don't waste another minute making this game. It's genuinely one of the worst looking games I've ever seen. Why do you mix different perspectives?

It's one thing calling yourself an 'artist', but videogame graphics are not art. You can't just make up your own rules - there has to be logic and thought behind it.

I've been a videogame developer since the early 90's, and have produced some bad titles - but I would have been embarrassed to show something like that to a publisher back in the day.

I feel sick to my stomach having witnessed that screenshot; not because you're bad at drawing, but for your display of complete lack of understanding about what a game even is, and I'm not sure if you were dropped as a baby, but I can't imagine you ever grasping the concept of aesthetic charm if it smacked your face like I would have done if I were your father.

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