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>> No.10826741 [View]
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10826741

Yes, absolutely. Zelda is full of genuinely interesting detail and storytelling technique and what you call 'lore' is a natural part of that.

It's interesting reading old interviews with devs where they are quite up front about what they were trying to do, or where they're like "yes, I DID actually add this particular animation subtly to this one off mini-boss to try to hint at the nature and history of the inhabitants of the forest temple". It's really fascinating because a fair number of them clearly cared about this stuff and took pains to integrate it into the games, because they really wanted to aim at creating explorable worlds where you'd naturally find stuff that leads your curiosity on and makes them feel alive.

Koizumi was the biggest mastermind of this stuff and really clashed with Miyamoto (and presumably Aonuma, though he's a wannabe storyteller himself) on the issue of the importance of story integration. Hence why Majora's Mask specifically got to so thematically rich and full of hidden detail like this. It's not like all this detail is something separate from the normal experience of the game, you're supposed to immerse themselves in these things and discover this stuff as you explore, and it's difficult to rule out that any bit of information ISN'T relevant to some puzzle quest or mystery. Naturally some people take things 'too far' and read into details that never mattered, but Zelda genuinely was crafted with these things in mind by the people who made it, and they really wanted it to be full of richly immersive detail, with even Miyamoto being quite concerned about the realism and impression of naturalness given off by the characters.

>> No.10632108 [View]
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>> No.10631615 [View]
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>> No.9935013 [View]
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>> No.6255040 [View]
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>>6253338
Please stop being a little bitch and at least admit that LttP is not the be all end all of Zelda. There are individual rooms in these games with more depth than whole over-world sections of LttP, and if you don't acknowledge this than that's just down to your ignorance.

>> No.6073463 [View]
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>>6073216
>A disjointed set of checklists that make all characters not in the same sidequest seem unrelated since you'll only interact with them if you've targeted their quest for that cycle. Horrible storytelling.

Dude, I'm agreeing with you on everything else, but this is about the most nonsensical complain you could possibly make towards MM. The game has basically the most interconnected set of NPCs in any game, with tons of hidden cutscenes where they interact with each other, and for this reason has some of the best storytelling in the whole medium. What it does just with, say, the ranch alone would elevate it to the top.

>You can't resolve everyone's issues in one cycle anyway. Most everyone finishes the game with everyone in the same state you found them in. Again, this is what makes the storytelling work, you can't save everyone and it isn't' about simple resolutions.

>> No.5417430 [View]
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5417430

>>5417353
>Literally just about every npc in every Zelda game I've played is completely uninteresting and useless.

Except when it had the best NPCs in any game ever made and yet you're somehow ignorant of this?

What NPCs are there that compare to Anju or even Lenzo?

>> No.2192652 [View]
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>>2192557
>470x741

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