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>> No.4199636 [View]
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4199636

>>4199596
>I have a gut feeling that Jason Jones is starting to regret joining ActiVision
I'm not going to say you're wrong, because I don't actually know. But Bungie isn't ran by little kids. They made a similar deal with MS and they cried about it, so I have a hard time believing they'd sign ANOTHER 10 year contract without being fully aware of the consequences.
>and would you rather make a completely new IP, or would you rather build off of something that was relatively successful?
Well I thought of that back when Bungie's contract with MS was terminated and MS inherited Halo. At the end of the day, they made Destiny. Will they make another IP when they get the chance? Hmm, can't say.
>I think the fact that Marathon is not well known is actually an advantage, because it means that the standard hasn't been set yet, and Bungie can stretch creatively
I can agree with you there. There's enough groundwork to work off of but not enough to creatively box Bungie in. There's a lot you could do with the Marathon universe. I'm not even talking about just the Pfhor and S'pht and Lh'owon, there's entire races mentioned in the lore you never interact with, like the Nar and Nebulons, and most importantly the Jjaro. There's also freedom of choice. You could basically reboot Marathon at any point in the story and at any time at any location and it cannot be incorrect because you could always attribute it to space/time magic
>Sure, it won't be 1:1, and it never will be
I wouldn't want it to be. D44M for example, was a lot of fun, and still felt like Doom to me. It's a lot different than a 2.5D shooter, but I was able to run around with a shotgun and kill demons. If I'm able to maneuver abstract levels and gun down Pfhor while reading about the lore, then that's perfect for me.
> I think appealing to casuals might actually work this time. I'd rather a remake happen than not happen
That's the thing, I dunno if a reboot would appeal to casuals. It depends on how it's done I guess

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