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/vr/ - Retro Games

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>> No.3109381 [View]
File: 266 KB, 960x540, gzdoom 2014-05-15 02-02-11-05.webm [View same] [iqdb] [saucenao] [google]
3109381

>>3109348
Well, she already does pic related when idle too long, so doing something like that at a level start would be kinda neat. I also thought about having her fiddle around on her cell phone or twirl her pistol around then make pew pew 'murika noises. I think that's my way of compensating for the fact that I don't have any decent gameplay ideas yet other than trying to emulate GE/Perfect Dark using Doom, hence why I'm trying to implement the stealth system.

>>3109352
That's because it's exactly Blake Stone, just with Lydia posed instead. I really fucking love that game and wanted to parody it. Custom damage systems are actually really easy. I had to make one because the stealth system had a bleedout damage that deals 1hp hits, and I got tired of hearing the full audio grunt every time, so I made a unique sound that plays when that occurs, which required defining a "bleed" damage.

>> No.2597867 [View]
File: 266 KB, 960x540, gzdoom 2014-05-15 02-02-11-05.webm [View same] [iqdb] [saucenao] [google]
2597867

>>2597856
>overlay a frame graphic
I thought about that myself, but I really have a lot of trouble figuring out coding, so I wouldn't even know how to begin that task. I actually don't even know if that's possible.
>Bulk up the sprite
Naw, that would require doing the whole thing over, and I really just made it because I wanted to be able to do more with this old idle spriteset I made. For how ballshard the stealth mod is, it's really handy to know what's ahead.

>> No.1726515 [View]
File: 266 KB, 960x540, gzdoom 2014-05-15 02-02-11-05.webm [View same] [iqdb] [saucenao] [google]
1726515

>>1726407
Yea, I finished that one. Looks better ingame since it actually moves, but it's lower res to match doom scale.

>> No.1622959 [View]
File: 266 KB, 960x540, gzdoom 2014-05-15 02-02-11-05.webm [View same] [iqdb] [saucenao] [google]
1622959

>>1622956
Yup, slowly making a TC.
The level is After the Holocaust, which is one of my favorites. I have a soft spot for city levels. Also I cleaned up some ugly pixels.

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