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/vr/ - Retro Games

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>> No.1416383 [DELETED]  [View]
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1416383

So I got to the first page of "projects" on zdoom and see this

http://forum.zdoom.org/viewtopic.php?f=19&t=34376

I dont get it, it looks like weeaboo shit to me but then I see some projects and wonder "why?". Turns out the author just wants to see how far he can go with a dialogue system, ok fair enough.... but the cancerous SJW garbage that came at it was almost as bad.

It's like there is some sort of cultural cringe from these people and they have to try and look as appealing as possible for Kotaku and Cracked.com in case they come and piss and moan at them for whatever the reason of the day is.

>> No.1244536 [View]
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1244536

What are some levels with particularly impressive architecture/atmosphere?

Not like little tricks and whatever but maps where you have sort of gone "whoa" at just how it looks and feels?

>> No.1218628 [View]
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1218628

If we're going to talk Realm667 monsters, are there any that some of you here like?

I think some of them are nifty but I wish some mappers would realize there are more monsters there than the "shadow". That black thing that shoots 2 red balls.

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