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>> No.2624538 [View]
File: 137 KB, 1260x788, Thief 2015-08-19 19-13-59-03.jpg [View same] [iqdb] [saucenao] [google]
2624538

>>2624297
Maybe it's because I played Thief 2 first (before anyone jumps on me, I got it free with a sound card or something back in the day, I didn't skip 1 because of zombies), but I've never really cared for Bafford's manor. It's a fine mission and all, but even when I know the level, the layout always feels very claustrophobic--being in one room gives you little sense of where you are in relation to anything else. Rooms are oddly shaped and placed and the whole thing just feels blocky and odd to me. It barely even feels like a mansion. Not one made for humans, anyway.

That's something I feel about several T1 missions, and some of it is probably because they were trying to limit views for performance reasons (T2 has many more long-distance vantage points) plus being generally less experienced at mapmaking, but I think it's one of the reasons people find missions like Thieves' Den confusing. They're simply built in a less sensible way.

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