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/vr/ - Retro Games

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>> No.3150957 [View]
File: 853 B, 144x108, flappybird.gif [View same] [iqdb] [saucenao] [google]
3150957

>>3150916
This one's merely splitting the sprite at the right position to increase the perceived color density.

>Can you think of 2 more guys?
I'm just one guy, and I'm not even an NES player, so I don't know much of the library.
I also have Little Mermaid, but it's Crapom, so you'll dismiss it.
I could whip out a few more on the GBC, but you'd dismiss them, being too late or something.
Again, it's not done often because of little benefit and a huge penalty. You know how often NES games hit the sprite limit. Overlaying sprites is pushing a game one closer to the limit without gaining another enemy, bullet or whathaveyou. So you tend to find it on games that have few enemies, large sprites and possibly slow pacing, which is also the way I found these images, by thinking of games that fit these criteria.

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