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/vr/ - Retro Games

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>> No.8931645 [View]
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8931645

>>8931620
Then I have no idea how to help you spare from sitting with you 1-on-1 over Discord or something to walk you through making a game and I don't know if I'd even be comfortable doing that.

If you have a degree in CS, you understand data structures, you understand calculus/trig/linear algebra, you understand undergrad physics. These things are what you need to make a game.

Download Unity or Unreal. Make a game using capsules or boxes. Alternately learn to make a human rig with boxes for limbs in Blender if you want a character. There are free youtube tutorials that show how to do this. Make your animations from looking up videos on Youtube and just copy what you see in Blender keyframes. Import that into your game. There are tutorials on Youtube that show how to do this.

I'm not sure what else to tell you. If you really want your game to happen, you will be relentlessly obsessive about bringing it to fruition. You might just be letting too many worthless distractions (the news, /pol/, video game happenings) sap your focus from you mentally staying on the target long enough to consider all of the options to get the prototype for your game done.

I legitimately wish you well and hope you fight the good fight to actually get your game done. I am also on the same journey.

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