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/vr/ - Retro Games

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>> No.9872765 [View]
File: 12 KB, 320x224, sonic_waterfall.png [View same] [iqdb] [saucenao] [google]
9872765

>>9872737
i'll take the far superior native color depth, far superior native 3 layers of background, and absolutely blows the competition out of the water native transparencies thank you.
> Those have significant flicker, dropout
It's not significant, it happens once in a while, but it sure as hell ain't significant. The NES? That has significant sprite flicker and dropout.
> palette errors when played on real hardware
...what? i have never experienced a palette error in my life. the hell are you on about?

>> No.9804808 [View]
File: 12 KB, 320x224, sonic_waterfall.png [View same] [iqdb] [saucenao] [google]
9804808

>>9804774
True, but the SNES has native S-Video which certainly was used, and native RGB for that matter, and the genesis has ......waterfalls?

>> No.7342895 [View]
File: 13 KB, 320x224, sonic_waterfall.png [View same] [iqdb] [saucenao] [google]
7342895

>>7342469
>transparency, a technique used for waterfalls in Sonic.
Now That's What I Call Transparency

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