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>> No.6722541 [View]
File: 831 KB, 1280x720, Screenshot_Doom_20200806_161435.png [View same] [iqdb] [saucenao] [google]
6722541

>>6722451
I like the perspective not distorting for freelook, as well as the truecolor thing. Also dynamic lights, along with brightmaps, and a very slight bloom (as in only visible against very bright features), I think can look very nice.
I really like how the spritework and textures look in Doom, and with truecolor rendering you don't get the colors bleeding away in the dark like it does in software mode, making the graphics look flatter than they actually are unless really up close.

Some mods are also fun.

>>6722467
GzDoom has a smudge filter on by default, which looks like garbage, but you can turn it off and have crisp and clean pixels. For lighting, I believe you should be able to play around with the light settings to get something that's a bit closer to how Doom originally does darkness, as opposed to GzDoom's standard setting.

>> No.6691707 [View]
File: 831 KB, 1280x720, Screenshot_Doom_20200806_161435.png [View same] [iqdb] [saucenao] [google]
6691707

>goddammit, why isn't my switches working all of a sudden?
Oh right, because I've been testing in PrBoom, where I have Use bound to the spacebar, and out of habit I now played WASD when testing in GzDoom, where I don't. Silly me.

>>6681883
>>6688337
https://cdn.discordapp.com/attachments/535235566476853259/741208081186291772/2048vrSUBa.wad (discord link because catbox is being a dildo)
Update again, probably final for these maps, because if I keep saying it, that means it'll eventually become true. Unless anyone else can think of something that needs critical improvements. The bars at the start of Forsaken Stockades now slam shut a few steps after you leave the stairs, again though, you could already open the bars like a regular door from the inside. I also added a bit more detail to Bleak Cinders, because I can't stop myself.

I'll restructure the switch setup in Tyrant's Starless Realm to work on multiple switches, rather than a single one with a single repeated door function, I'm sure that I can make it work more reliably that way. Also, I don't really care for the idea of cutting down Vehement Onslaught to the arena to replace a map, I'd rather address the flawed map in question to see if I can improve it, if the author is absent.

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