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>> No.10624683 [View]
File: 126 KB, 640x448, sonic-jam-sega-saturn-review-1517734732.jpg [View same] [iqdb] [saucenao] [google]
10624683

>>10619909
Can we stop having these threads, please?
>Sonic Adventure and Sonic Adventure 2 were soulless 3D monstrosities
True.
>Sonic never should've been taken away from 2-D sidescrolling
False.
>CHAOs and VMUs on the Dreamcast confused a lot of people
What? No one said this.

3-d sonic failed because the gameplay wasn't fun. 2-d sonic worked because it was a fun platformer with a ball-rolling gimmick, and actually took some amount of skill to get good. SA and SA2 did away with that and became an on-rails rollercoaster hold-up simulator, resulting in a worse Crash Bandicoot. SA and SA2 takes almost no skill whatsoever to play and win.

They could have just ripped off Mario64 is some ways, such as making how sonic moved and interacted with the environment as physics-based as possible, making exploration and platforming fun even if you were just fucking around doing nothing. They didn't.

It's inexcusable. Even the 3-d sonics before SA and SA2 had good concepts and fun elements, they could have combined. Merge aspects from Sonic R, Sonic Jam, Sonic 3-d blast, and you got a pretty fun game, especially if you can nail ball-rolling physics like they later did with Super Monkey Ball.

>TLDR

Sonic could have copied Mario64/Kart into one game and didn't.

Stop making these threads. Everyone knows this by now.

>> No.10161003 [View]
File: 126 KB, 640x448, sonic-jam-sega-saturn-review.jpg [View same] [iqdb] [saucenao] [google]
10161003

>>10151636
Here's a brain exercise. Saturn Sonic(called Sonic 4) is basically a bunch of Sonic Jam stage areas with speed ramps/loop de loops connecting to other stage areas/boss arenas. Thoughts?

>> No.9929631 [View]
File: 126 KB, 640x448, sonic-jam-sega-saturn-review_1024x1024.jpg [View same] [iqdb] [saucenao] [google]
9929631

>>9929553
It would probably look more like Sonic World, that is to say, more enclosed spaces to account for the lack of draw distance. Sonic would also likely be significantly slower overall. Otherwise, you'd end up with something like Sonic into Dreams, which, while a cool demo, would absolutely suck as a full game.

>> No.8266391 [View]
File: 126 KB, 640x448, sonic-jam.jpg [View same] [iqdb] [saucenao] [google]
8266391

>>8257291
kek

>>8257282
It probably would have been fun, or at least interesting if it was finished and polished (friendly reminder that you're looking at an alpha product), but honestly I wish Sega had just concentrated on either releasing a solid 2.5d Sonic game, or turned Sonic World into a full fledged Sonic Adventure style game instead of wasting time with weird fisheye shit and retarded corporate infighting.

>> No.7980127 [View]
File: 126 KB, 640x448, sonic-jam-sega-saturn-review[1].jpg [View same] [iqdb] [saucenao] [google]
7980127

>>7980086
All the time

>> No.7968701 [View]
File: 126 KB, 640x448, Sonic World.jpg [View same] [iqdb] [saucenao] [google]
7968701

>>7968681
I always wished I could run around the tracks freely in Sonic R with the Sonic Jam controls.

>> No.5145991 [View]
File: 126 KB, 640x448, sonic-jam-sega-saturn-review.jpg [View same] [iqdb] [saucenao] [google]
5145991

>>5145979
What about the Sonic Jam hub world which I mentioned? That's a fairly serviceable 3D Saturn Sonic that worked similarly to Mario 64 with its various 3D environments containing multiple objectives. Sonic Jam's engine already has a Green Hill zone, all someone would need to do is build off that to make other zones.
https://youtube.com/watch?v=hs-iBAeNZKk

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