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/vr/ - Retro Games

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>> No.3226851 [View]
File: 10 KB, 200x200, berserker.gif [View same] [iqdb] [saucenao] [google]
3226851

>>3226778

>> No.2774340 [View]
File: 10 KB, 200x200, berserker.gif [View same] [iqdb] [saucenao] [google]
2774340

>>2766069
>OoT is a great 8.5/10 game and one that you had to experience around the time it came out to notice how truly amazing it was

If you have to have experienced it when it was new, then it's not a great game. Stop using this flimsy argument.

Also you're forgetting that a lot of us on /vr/ were primarily PC gamers, not console gamers. No, I didn't get to experience Ocarina of Time when it was new. I was too busy playing Half-Life, Quake 2, Starcraft, Final Fantasy VII, Baldur's Gate, Diablo, Fallout 1 and 2, Blood... well, you get my point.

I can see why Ocarina of Time is so applauded. It came at the end of a two year dry spell where the N64 had no noteworthy games, while PC gaming flourished. And no, don't try to tell me Goldeneye was a good game. Goldeneye fucking sucked.

>> No.1317164 [View]
File: 10 KB, 200x200, berserker.gif [View same] [iqdb] [saucenao] [google]
1317164

>>1316653
Thanks.

Quake 2 actually has a pretty wide variety of different enemies; that drawing is a crass oversimplification that conveniently ignores the variety of melee enemies, flying enemies, and bosses.

And they aren't "lolgeneric", they're actually pretty cool looking, and fit perfectly in the frighteningly military, dieselpunk aesthetics of the world.

>> No.932603 [View]
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932603

>>932096
TRESSPASSA!

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