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/vr/ - Retro Games

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>> No.6443523 [View]
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6443523

>>6442416
Well, I was mainly joking in the above post.
As far as advanced mechanics go, I'm not sure I could verbalise them to anybody. I think the game teaches the player new gameplay technicues superbly simply by introducing new kind of obstacles in the levels. Then, the player has to dynamically figure ways to get to that pesky exit or shortcut using what he already knows and developing new methods of movement by building onto this existing knowledge.
What I'm trying to say is that you have to just play the game yourself – so much so that the initially unique and alianating grappling hook mechanics become a natural part of you.
If I had to give you a pointer, it would be to keep in mind that (left-to-right, up-and-down) momentum is one of the most important aspects of the game to achieve as much as speed and power to reach the hardest places. For that too you'll just have to develop a feeling for by playing the game.
As far as my favourite level, it might be F11, with the falling platforms and three exits, where I figured a somewhat convoluted way to enter the centre exit – only later finding out (by watchin Kachou play the game) that you could get to the exit by basically just jumping on the platforms.

tl;dr Just play the game

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