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/vr/ - Retro Games

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>> No.10285715 [View]
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10285715

>>10285701
Just looking at the two designs side-by-side alone just shows why Anbernic failed so hard with the RG Nano; They failed to simplify things and instead just tried to brute-force make more complicated pieces smaller, especially with its buttons. Because of this, the d-pad has a giant dust gap which it needs to be able to move at all, while the individual face buttons probably need their own, tightly molded spaces instead of just having one piece for all four buttons like the FunKeyS does. It's also why they went with making them metal, because their ass-backwards idea to just take things and shrink them down without any simplification probably kept producing plastic shells that would snap or melt after five minutes of use.

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