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>> No.5074470 [View]
File: 1.28 MB, 1322x803, hub2.png [View same] [iqdb] [saucenao] [google]
5074470

>>5074364
Teleport to map is what you want, both leaving and re-entering the hub.

To return to the hub, you need to place extra player starts near the portal, and give them a new argument 0. This argument 0 is the "position" that you should send the player to when using teleport to map to re-enter the hub.

This way you can have multiple player starts, all with different arg 0 values, and each map will send the player back to the right area (near the portal they left by).

You can see in pic related, each portal entrance has its own player starts for when the player returns.

You may need to add some cluster definitions to your MAPINFO if things don't work properly (like you get an intermission screen between maps). Ideally you want all your maps and the hub to be in the same cluster.

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