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>> No.2533269 [View]
File: 671 KB, 1920x1080, Screenshot_Doom_20130506_230113.jpg [View same] [iqdb] [saucenao] [google]
2533269

>>2533258
Alright. You should however stick to 3 textures while prototyping rather than one: Floor, ceiling, walls. You can spend as much time as you want aligning textures (you know about auto-alignment right?) after basic geometry and monsters are in place. Emulating E1 or E2 style in geometry and Thing placement is a pretty good idea since that's the baseline of what a Doom level is, from there you can branch out and make all kinds of imaginative shit.

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