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/vr/ - Retro Games

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>> No.4306143 [View]
File: 449 KB, 1920x1080, STRAFE 2017-05-11 22-48-26-80.png [View same] [iqdb] [saucenao] [google]
4306143

>>4305847
>There's a pretty late unlock where you can play through the game on a static seed with 3 lives.

Doesn't really seem that necessary though, the game isn't that hard. Icarus can start rough but that's it.

>> No.4199970 [DELETED]  [View]
File: 449 KB, 1920x1080, STRAFE 2017-05-11 22-48-26-80.png [View same] [iqdb] [saucenao] [google]
4199970

>>4199895
I actually liked Strafe's disposable guns, especially past Icarus you got some fun ones and the feature becomes the highlight of a wrench run. But beyond that the primary/secondary fire mode modifiers for the main gun ended up underwhelming as hell since most of them were either direct upgrades or pointless, Railgun isn't bad early in but probably got shafted the hardest in the lategame when MG got overpowered explosive flechettes and the shotgun got a triple grenade launcher that can kill the boss in record time. Secondaries in general were mostly dogshit and poorly implemented with how they chew through so much ammo in a magazine, often forcing a reload that discards ammo that's otherwise relatively easy to maintain if you remember to look into monster closets.

What's also with the disdain towards hitscan enemies in even vaguely retro-inspired FPS games in the past several years?

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